words

 Zapper


VR ‘zapper’ accessory

•High level, ambiguous problem: how could a VR ‘zapper’ accessory work, what new user experiences could it enable?

•Developed and managed fast Mechanical timeline, deliverables

•Built a bunch of prototypes

•Delivered on time and under budget

•Worked seamlessly with UI/UX/Design team

•Incepted and drove development + prototyping of ‘Rapidly Adaptable Docking’ system

•Combined existing, functional controller with bolt-on 3D prints + OTS components for very fast testing and ideation of different high-level architectures

•3 revisions in 1 week

•Worked with design team to develop testing regiment

•Drove key findings about preferred user interactions

•Led other Mechanical Engineers

•Worked with them to develop clear priorities and timelines

•Minimal oversight with regular check-ins

•Got to watch them ‘wow’ the client

•Made 3 major revisions of prototypes for ‘final architecture’

•Start dumb and easy with PVC, aluminum extrudes, hot glue

•Incrementally increased prototype fidelity and usability

•Invented Zapper with novel, production ready architecture

•Simple mechanical system

•Novel product unlike anything on the market

•Fun user interaction

•Got to live 5 year old Ryan’s dream of getting paid to develop/make/play with a Zapper


VR ‘zapper’ accessory

  • •High level, ambiguous problem: how could a VR ‘zapper’ accessory work, what new user experiences could it enable?

  • •Developed and managed fast Mechanical timeline, deliverables

    • •Built a bunch of prototypes

  • •Delivered on time and under budget

  • •Worked seamlessly with UI/UX/Design team

•Incepted and drove development + prototyping of ‘Rapidly Adaptable Docking’ system

•Combined existing, functional controller with bolt-on 3D prints + OTS components for very fast testing and ideation of different high-level architectures

•3 revisions in 1 week

•Worked with design team to develop testing regiment

•Drove key findings about preferred user interactions

•Led other Mechanical Engineers

•Worked with them to develop clear priorities and timelines

•Minimal oversight with regular check-ins

•Got to watch them ‘wow’ the client

•Made 3 major revisions of prototypes for ‘final architecture’

•Start dumb and easy with PVC, aluminum extrudes, hot glue

•Incrementally increased prototype fidelity and usability

•Invented Zapper with novel, production ready architecture

•Simple mechanical system

•Novel product unlike anything on the market

•Fun user interaction

•Got to live 5 year old Ryan’s dream of getting paid to develop/make/play with a Zapper